Archive

Archive for the ‘Darren's post’ Category

Bugs report: floor penetrated if haven’t enough money to buy

In the redecoration page, when player put the items on the shop, it will be remove items if player haven’t enough money to buy. But when the tile was remove, the floor will be penetrated.

Categories: Darren's post

A* Path-finding

I was used A* Path-finding to let the avatar walking in the shop.

Before I use A* Path-finding, I was just let the player walk straight. But the effect is not good enough, than I try  to find another methods to solve this problem.

I research for the path finder through the  internet, and then I found the A* Path-finding in AS3 version. I was study for long time on it.

Here is the testing file of pathfinder

Categories: Darren's post

Bugs fixed in redecoration

I fixed these two bugs. Redecoration has no more known bugs unresolved.

Now just waiting for combine with new version from manyu.

1.drag the object from store, then the temp object clip will stop drag when the mouse over on it.

2.the new object only can build by mouse up on temp object clip

Categories: Darren's post

Dressing page finish

I finished the Dressing part. First load the data from server as xml file , then according to the xml data to load image from server.

when click on the item, player outchange will be changed. If the item was locked, player requested to pay money to buy it.

If  player want to take off part of the clothes, just click on the avatar accordingly.


Categories: Darren's post

Testing and revising jimi’s drawing

After testing,  jimi’s drawing were something wrong in isometric angle, size, repeat pattern, bitmap tracing…

To solve those problems , I was revised or redrew jimi drawings.  However, some of the illustration can not be suitable in the shop, so a few jimi’s drawing can not use in the game.

Above is jimi ‘ s drawings used in game with non-modify

Here is the testing_jimi file.

And Then I was draw the new illustrations for the game. Below is my drawings in testing.

Here is the testing_darren file.

Categories: Darren's post

Bug report :php returned data

April 24, 2010 1 comment

manyu provided 4 php to me for the dressing page needs.  I was founded 2 bugs in 23/4 at  17:50.

makeupShoe.PHP

XML.length: 7
id: 3 price: 0 lock: N image2: /heels/f/shoe3.png
id: 4 price: 0 lock: N image2: /heels/f/shoe2.png
id: 5 price: 0 lock: N image2: /heels/f/shoe1.png
id: 6 price: 0 lock: N image2: /heels/f/shoe4.png
id: 1 price: 0 lock: N image2: /heels/f/shoe6.png
id: 2 price: 0 lock: N image2: /heels/f/shoe5.png
id: 19 price: 0 lock: N image2: /handbags/f/andbag1.png
last data “ id: 19 price: 0 lock: N image2: /handbags/f/andbag1.png” is an unknow data, because there was only 6 shoes image in server.
makeupHandbags.PHP

XML.length: 5
id: 20 price: 0 lock: N image2: /handbags/f/handbag2.png
id: 21 price: 0 lock: N image2: /handbags/f/handbag3.png
id: 22 price: 0 lock: N image2: /handbags/f/handbag4.png
id: 23 price: 0 lock: N image2: /handbags/f/handbag5.png
id: 24 price: 0 lock: N image2: /handbags/f/handbag6.png
there was 6 handbag image in server, but the php returned data was missing the 

handbag1.png

Categories: Darren's post

Darren drawing

Floor tile

wallpaper

objects

shop outside

revised jimi objects

Categories: Darren's post

Drawing: shop outside and tree animated

Because jimi drawing not in isometric view.
So, I redraw all the things of shop outside,  and tree was animated.

Categories: Darren's post

update: Interface and decoration generation used 2D Array

I changed all the code with decoration function , from single Array to 2D Array. It is more convenient to expand the map size when shop level up.

Insert shop outside, but I think the shop outside was something wrong in isometric view. I called jimi to revise it.

Redecoration separated object to functional and non-functional(decoration).

And I was improved the buttons  to be more user-friendly.

Categories: Darren's post

update: road on Customize decoration

According to manyu request, I reserve a set of road for the NPC  walk inside the shop.

No matter the shop size , the first left sections reserved for the NPC come in and the NPC can walk around in the second circle of the shop

Categories: Darren's post
Follow

Get every new post delivered to your Inbox.