Bugs report: floor penetrated if haven’t enough money to buy
In the redecoration page, when player put the items on the shop, it will be remove items if player haven’t enough money to buy. But when the tile was remove, the floor will be penetrated.
In the redecoration page, when player put the items on the shop, it will be remove items if player haven’t enough money to buy. But when the tile was remove, the floor will be penetrated.
I was used A* Path-finding to let the avatar walking in the shop.
Before I use A* Path-finding, I was just let the player walk straight. But the effect is not good enough, than I try to find another methods to solve this problem.
I research for the path finder through the internet, and then I found the A* Path-finding in AS3 version. I was study for long time on it.
Here is the testing file of pathfinder
I fixed these two bugs. Redecoration has no more known bugs unresolved.
Now just waiting for combine with new version from manyu.
1.drag the object from store, then the temp object clip will stop drag when the mouse over on it.
2.the new object only can build by mouse up on temp object clip
I finished the Dressing part. First load the data from server as xml file , then according to the xml data to load image from server.
when click on the item, player outchange will be changed. If the item was locked, player requested to pay money to buy it.
If player want to take off part of the clothes, just click on the avatar accordingly.
After testing, jimi’s drawing were something wrong in isometric angle, size, repeat pattern, bitmap tracing…
To solve those problems , I was revised or redrew jimi drawings. However, some of the illustration can not be suitable in the shop, so a few jimi’s drawing can not use in the game.
Above is jimi ‘ s drawings used in game with non-modify
Here is the testing_jimi file.
And Then I was draw the new illustrations for the game. Below is my drawings in testing.
Here is the testing_darren file.
manyu provided 4 php to me for the dressing page needs. I was founded 2 bugs in 23/4 at 17:50.
makeupShoe.PHP
Because jimi drawing not in isometric view.
So, I redraw all the things of shop outside, and tree was animated.
I changed all the code with decoration function , from single Array to 2D Array. It is more convenient to expand the map size when shop level up.
Insert shop outside, but I think the shop outside was something wrong in isometric view. I called jimi to revise it.
Redecoration separated object to functional and non-functional(decoration).
And I was improved the buttons to be more user-friendly.
According to manyu request, I reserve a set of road for the NPC walk inside the shop.
No matter the shop size , the first left sections reserved for the NPC come in and the NPC can walk around in the second circle of the shop