Daily Event

Now just has lucky draw function.

Lucky draw panel.

Go to draw, and rotate it.

Player click stop button. It may random to stop. And get item or item to player.

Now just has lucky draw function.

Lucky draw panel.

Go to draw, and rotate it.

Player click stop button. It may random to stop. And get item or item to player.
List the system shop item by player shop level. If level is higher it will list more items.


Some animation on click item box

While player money is not enough to buy item it will display.
If buy is validity, item will add to you.
Because Kit not considers more it get data from database. I need to modify it more. It may include some bugs here. I try to solve bugs. But not more time to solve all bugs.
Let it after employment to load this player looks.

If you have been employed, you can’t employ again.
In the redecoration page, when player put the items on the shop, it will be remove items if player haven’t enough money to buy. But when the tile was remove, the floor will be penetrated.
I was used A* Path-finding to let the avatar walking in the shop.
Before I use A* Path-finding, I was just let the player walk straight. But the effect is not good enough, than I try to find another methods to solve this problem.
I research for the path finder through the internet, and then I found the A* Path-finding in AS3 version. I was study for long time on it.
Here is the testing file of pathfinder